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I feel puzzled looking at Industrial scenes in Video Games. They are like 3 order of magnitude simplified compared to a real plant.

Really? You don't know why video games don't have 80 billion points and you don't know why a tool made to simplify meshes into video game objects isn't using your 80 billion point lidar scan?

For starters, these are meshes and you're talking about points. If anyone is meshing those points and they have any sense, they are working with "toy" sized chunks too so they avoid doing nearest neighbor calculations on terabytes of data.




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