> For the same reason, I feel puzzled looking at Industrial scenes in Video Games. They are like 3 order of magnitude simplified compared to a real plant.
Because they are games, not oil refinery simulators. They are typically intending to only convey a general sense of “industrial environment” and nothing more.
Do your models of oil refineries include the correct grass and other plant species growing in cracks in the pavement?
That's an excellent point. I do feel compelled to mention the exception of oil refinery simulator games. Maxis (of SimCity, The Sims fame) made SimRefinery way back when.
Yes, if a game is in fact a refinery simulator I would expect it to have an accurate representations of oil refineries. But whatever the latest Call of Duty game is? It’s going to be a grey block environment designed for gameplay that then gets covered in industrial props and textures and called a refinery.
Because they are games, not oil refinery simulators. They are typically intending to only convey a general sense of “industrial environment” and nothing more.
Do your models of oil refineries include the correct grass and other plant species growing in cracks in the pavement?