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> For the same reason, I feel puzzled looking at Industrial scenes in Video Games. They are like 3 order of magnitude simplified compared to a real plant.

Because they are games, not oil refinery simulators. They are typically intending to only convey a general sense of “industrial environment” and nothing more.

Do your models of oil refineries include the correct grass and other plant species growing in cracks in the pavement?




> they are games, not oil refinery simulators.

That's an excellent point. I do feel compelled to mention the exception of oil refinery simulator games. Maxis (of SimCity, The Sims fame) made SimRefinery way back when.

https://en.m.wikipedia.org/wiki/SimRefinery


Yes, if a game is in fact a refinery simulator I would expect it to have an accurate representations of oil refineries. But whatever the latest Call of Duty game is? It’s going to be a grey block environment designed for gameplay that then gets covered in industrial props and textures and called a refinery.




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