Hacker News
new
|
past
|
comments
|
ask
|
show
|
jobs
|
submit
login
usrnm
25 days ago
|
parent
|
context
|
favorite
| on:
Leveraging Zig's Allocators
Because you can have an arbitrary number of object that can all be freed in O(1), instead of traversing a tree and calling individual destructors. An arena per object makes no sense
Guidelines
|
FAQ
|
Lists
|
API
|
Security
|
Legal
|
Apply to YC
|
Contact
Search: