The engine was all C. QuakeC was used to script the game logic - how weapons behave, doors open, items move around, etc. It was reasonably powerful. You could make grappling hooks, proximity mines, etc.
I guess the core mechanics of Quake were very obvious. It wasn't a very innovative game in that sense; basically identical to Doom but with way fancier graphics, controls and so on.
I guess the core mechanics of Quake were very obvious. It wasn't a very innovative game in that sense; basically identical to Doom but with way fancier graphics, controls and so on.