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Play any Bethesda game and you understand his points about designing your games to be largely scripted by less experienced programmers is error proned.

At the same time, the success of Bethesda games despite these bugs is an argument against it mattering all that much. Not to mention mods, which doesn't really require a scripting engine but 100% lowers the barrier to entry for community creations.




> success of Bethesda games despite these bugs

Bethesda bugs are almost an endearing feature at this point. Weird stuff happening in the game for no discernible reason is part of the charm.




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