Oh no! Thanks for the help. If you just press the Report button I'll get a stack trace and that should be enough for me to solve it. The app does lots of processing in bitmaps and uses a fair bit of memory. It's possible I'll have to do some optimization in memory management to fix the issues.
You bring a good point to the table. DoodleCam is a joke app, meant for entertainment and without much ability to provide real value to a community.
However, I have built it in attempt to find popularity so that my real apps are able to gain more traction. I also build an open source barometer network called pressureNET that collects atmospheric readings from some Android phones. I have millions of barometer readings and I gain about 17,000 every day right now. I'm hoping to use the data to find new methods of short-term, local weather prediction, but the network is currently too small.
I've found that as DoodleCam rises in popularity, pressureNET gains too. It's a good method.
I was coming here to say the same thing (well same intent) as the original commenter and found your reply useful. It does seem like a fun joke app, and your smart for using that to your advantage. Good job!