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> ... I don't think a single person could build a product like Linear end-to-end without cutting corners.

Cutting corners is a feature. I bet the Linear team is as pained as any, internally, at the tradeoffs they're making.

There is no way to know "what to get right" without going through it. So for 80% of the dev cycle the job is to cut corners to get to the 80/20, rinse and repeat forever.

This isn't against excellence and the dream of a beautiful product experience as your reply seems to convey.




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