Sounds intriguing! I’m probably your ideal audience, given a large coding background, low math background, and current writing 2D focused games.
If I may ask a question, in your mind what’s the benefit of more deeply understanding these implementations when physics frameworks handle a lot of the really mathy logic behind collisions and simulations.
Either way I’m putting this in my read queue. Thanks!
If I may ask a question, in your mind what’s the benefit of more deeply understanding these implementations when physics frameworks handle a lot of the really mathy logic behind collisions and simulations.
Either way I’m putting this in my read queue. Thanks!