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Thanks!

Most of the physics-based example are written in WebGL using three.js. Using three.js is a little bit overkill for this because all the examples are in 2D but it's what I was familiar with. For the actual physics simulations, I'm using matter.js.

The diagrams use a library I wrote while working on the post [1].

Everything runs inside a Vue app which serves as the glue between things like the sliders and the three.js scenes and diagrams.

[1] https://ksassnowski.github.io/vueclid-docs/




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