> Unfortunately, due to the nature of volumetric rendering, I was unable to economically render the final animation at a high resolution with enough samples. So I had to resort to denoising, which sadly degraded the image quality and made it a bit flickery.
> Perhaps, with enough computing power, I'll be able to return to this project in the future and provide a cleaner final render.
blender (frame 0): https://i.imgur.com/XIV8Hma.png
original: https://i.imgur.com/GGwVibG.jpeg
Also, it includes a caveat:
> Unfortunately, due to the nature of volumetric rendering, I was unable to economically render the final animation at a high resolution with enough samples. So I had to resort to denoising, which sadly degraded the image quality and made it a bit flickery.
> Perhaps, with enough computing power, I'll be able to return to this project in the future and provide a cleaner final render.