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joelthelion
on May 30, 2012
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20 lines of code that beat A/B testing every time
Add the UCT monte-carlo tree algorithm, and you have a strong, generic AI for two-player games such as chess, go, othello, etc.
Here's a C++ implementation:
https://github.com/joelthelion/uct
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Here's a C++ implementation: https://github.com/joelthelion/uct