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It depends on the game. I think we're right at the point right now where some developers are making a huge push toward absolute realism (see: LA Noire's facial models and Battlefield 3's destructible environments), but it's still in the early stages.

I think a huge part of the problem isn't a sudden move to laptops, I think it's that the current generation of consoles is seven years old, and major developers (i.e. those with the resources to innovate) tend to design with the console in mind these days.




LA Noire's facial animation, while very impressive, was lifted from real people: so we're a bit far off from simulating that (in the sense that we're simulating physics in games).

For anyone who played Bad Company 2, I think Battlefield 3's destructible environments were a bit of a letdown: the levels got more complex but they really toned down what you were allowed to destroy (a wall here, a wall there, etc). I'm not exactly sure why they did this.

I agree that the current generation of consoles are holding us back. I can't wait to see what kind of games we get on next-gen hardware, I just hope it happens without too much of this online-required nonsense that seems to be becoming the craze..


Try out Max Payne 3. While there's still motion capture etc, the euphoria motion system is fantastic and I think character movement is a nearly solved problem.

Facial animation I just wish they went back to Brütal Legend because they were cartoony, but the most expressive faces I've seen in a game.

LA Noire was just rubbish in every way.


The reason the destruction was toned down is because the maps would look extremely barren after a while. Even now, if you get rid of all the trees in e.g. Caspian Border, a lot of cover get lost and air and land vehicles would be having a heyday.


Blame both laptops and consoles. The reasoning is the same: both have less powerful hardware and developers want to maximize the availability of their game.


I'm not sure laptops account for a lot of the choice, when designing games, to be honest. Consoles, sure, there's a market and a reason to take them into account.

But you don't really have many AAA devs planning on running their game on laptops.




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