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There was an game that did this (obviously nowhere near as well) called 1NSANE. I spent hours smashing cars off of things, because I find the destruction so interesting and awesome.

Things I'd love to see:

* Soft body on soft body. Imagine Destruction Derby 2 with this stuff.

* Explosion modelling - Stuff getting ripped apart and sent flying.

* Aircraft destruction modelling - if you could clip your wing on a building and have your aerodynamics adjust accordingly.




In Carmageddon i completely bent my car around a light post. It could only drive in circles after that.


+1 for Carmageddon, still one of the best games of all time.

I can't even remember what the game-goal was (hit checkpoints or something?) but I do fondly remember randomly wrecking cars for way too many hours...


There were 3 ways to win.

* Smash all opponents

* Kill all the people in the streets

* Finish the race (1st)

Of the 3, smashing all opponents was the easiest.


Ahh I hope shit like this happens in Resurrection.


I'm glad you mentioned this. BeamNG was actually founded out of a game called Rigs of Rods, which in turn was influenced by 1NSANE.

What you ask for is possible in Rigs of Rods (although soft-body on soft-body is usually enabled on a per-vehicle basis). There is a plane that ships with RoR (the Antonov) that actually starts to wobble and shake apart at high speeds (I believe above 150 knots).




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