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Yeah, I have a hard time understanding the push to consolidate everything into a small set of core titles.

Consider private label brands on Amazon, which at least maintain numerous distinct brand identites focusing on different categories.

Having a portfolio of actually distinct companies with unique personalities and signature approaches to design and gameplay is exactly what you want if you are trying to maintain a thriving ecosystem.




Money? When 90% of revenue comes from yearly sports, FPS, etc. refreshes, it’s easy for middle managers to get the idea that cutting the fat will increase margins. Unwittingly, they are missing the opportunity to find that new hit franchise that needs to be tested and refined outside of the mainstream.


> consolidate everything into a small set of core titles

This already happened in the early 2000s. If you were around back then, you might remember how everything was sequels and rehashes for a while. Diversity of ideas returned to the industry only after it became practicable to publish and monetize indie games (post-Braid).

Microsoft and Embracer recently bought the whole industry. Now they might be about to light a match and set fire to the whole thing. OK, but fortunately, all the talented passionate people with the ideas and drive to create new things still exist in the world. I believe many players will find their way back to them, no matter how sufficent "garbage" is for the majority of people. If milking the uncaring baseline consumer was all that mattered to videogame creatives, they'd all be making ad-driven smartphone shovelware.


the early 2000's was the ps2 which is the best selling console with the highest number of games shipped.

i can't remember a time when there was so many different games or high quality releasing so often.

there were sequels, but they was dropping every year while being improvements. we got 3 GTA games on the ps2; gta v got three playstation consoles




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