Stuff like that is why I laugh a little at cyberpunk "cyborg metal arms" stuff.
Sure, it opens new possibilities for when you really need to be able to crush rocks with your hands, but often people don't realize how much our default equipment--literally nanotechnology beyond human understanding--manages to accomplish when it comes to the total package of features and design-constraints.
Including but not limited to:
1. Supports a very large number of individual movements and articulations
2. Meets certain weight-restrictions (overall system must be near-buoyant in water)
3. Supports a wide variety of automatic self-repair techniques, many of which can occur without ceasing operation
4. Is entirely produced and usually maintained by unskilled (unconscious?) labor from common raw materials
5. Contains a comprehensive suite of sensors
6. Not too brittle, flexes to store and release mechanical energy from certain impacts
7. Selectively reinforces itself when strain is detected
8. Has areas for the storage of long-term energy reserves, which double as an impact cushion
9. Houses small fabricators to replenish some of its own operating fluids
10. Subsystems for thermal management (evaporative cooling, automatic micro-activation)
P.S.: Mark my words, nobody is gonna be replace their limbs and torsos in order to shape molten metal or punch asteroids or whatever while paying off the ruinous loan underwritten by by their employer MegaCorp.
Instead you're gonna clock-in to the work office and and plug your mostly-meat-body in to a nice comfy chair, and from there you will control one of the MegaCorp's array of metal-twisting asteroid-punching robots out in the field. MegaCorp knows they are much cheaper to manufacture and insure, easier to repair, and they can be seamlessly tasked to some other worker without messy surgery.
At the end if the day you will log out and hand things off to the next shift, and you can you go home and hug your family without accidentally maiming them.
Sure, it opens new possibilities for when you really need to be able to crush rocks with your hands, but often people don't realize how much our default equipment--literally nanotechnology beyond human understanding--manages to accomplish when it comes to the total package of features and design-constraints.
Including but not limited to:
1. Supports a very large number of individual movements and articulations
2. Meets certain weight-restrictions (overall system must be near-buoyant in water)
3. Supports a wide variety of automatic self-repair techniques, many of which can occur without ceasing operation
4. Is entirely produced and usually maintained by unskilled (unconscious?) labor from common raw materials
5. Contains a comprehensive suite of sensors
6. Not too brittle, flexes to store and release mechanical energy from certain impacts
7. Selectively reinforces itself when strain is detected
8. Has areas for the storage of long-term energy reserves, which double as an impact cushion
9. Houses small fabricators to replenish some of its own operating fluids
10. Subsystems for thermal management (evaporative cooling, automatic micro-activation)