How much of that is because of (CG)NAT though? You can still do matchmaking and have direct connections. Yeah, there are trade-offs, but when you look at for example the fighting game crowd where latency is a big deal, consumers may massively prefer it.
(Either way, a "gamer" branded product that is unlikely to actually help in most real gaming scenarios is 95% of "gamer" branded products.)
(Either way, a "gamer" branded product that is unlikely to actually help in most real gaming scenarios is 95% of "gamer" branded products.)