Hacker News new | past | comments | ask | show | jobs | submit login

This is fair. Always curious to see why so much effort is used to move a game's codebase into a single language codebase. Seems far more useful to move the core of a game's engine to an interpreter loop and build on top of that, with all of the affordances one usually gets from that.



Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: