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That logo is huge on mobile so I can't read the first few bullet points.



Author here, sorry about that, I just deployed a fix, should be readable now. If it's not, here's the first few points

- Once you get good at Rust all of these problems will go away - Rust being great at big refactorings solves a largely self-inflicted issues with the borrow checker - Indirection only solves some problems, and always at the cost of dev ergonomics - ECS solves the wrong kind problem - Generalized systems don't lead to fun gameplay - Making a fun & interesting games is about rapid prototyping and iteration, Rust's values are everything but that - Procedural macros are not even "we have reflection at home" - ...

the list corresponds to the titles of sections in the article.




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