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The textures of objects need to maintain consistency across much larger time frames, especially at 4k where you can see the pores on someone's face in a closeup.



Off topic: the clarity of pores and fine facial hair on Vision Pro when watching on a virtual 120-foot screen is mindblowing.


I'm sure if you really want to burn money on compute you can do some smart windowing in the processing and use it on overlapping chunks and do an OK job.




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