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> It was clear they were trying to do more consumer grade things, just look at the N64.

Yes, but the team that did that also left SGI, then worked directly with Nintendo for the GameCube and are acquired by ATI. I’m not sure how SGI managed to not support that effort within itself.




Nintendo wasn't loyal to the company it was loyal to the team, so when they just decided to leave and form ArtX they took the customer with them... SGI was happy with the Nintendo contract. They earned $1 in additional royalties for every single N64 cartridge sold worldwide. Losing the team was a big blow.




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