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They have a FAQ about it, but I still think that the name and speed are all wrong.

The core of the demo is that procedurally generated landscape and how that's supposed to evoke a feeling. I am paying 0 attention to the hills as the UI, sounds, and boost button are all clearly designed to get me to drift around these bends as quickly as possible.

To me, those two parts of the game are absolutely pulling in opposite directions.




If you're more into evoking a feeling than simulating countryside, I humbly suggest (aka shamelessly plug) my project and another person's project:

https://rezmason.github.io/drivey

https://incoherency.co.uk/blog/stories/nightdrive.html


Same.

At first I loved the bucolic setting but very quickly the high pitched whine and fast pace got me annoyed and actively seeking change.

Very dissappointed with how the car handles underwater, topping out at a meager 20 mph.

I'd have been happy with a slow drive, as advertised.


In firefox debugger, right click the main chunk and add a script override for it, open it locally, set speedFactor to 10000, save, and reload the page. That should cure your need for speed.


You can click the padlock icon at the bottom to select auto cruise speed, I think around 25-30 mph is kinda good spot.


The irony is the car is actually much harder to drive with the arrow keys at slow speed than at high speeds!


the road is slow, the car is fast :)




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