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Ask HN: What Are You Working On? (April 2024)
14 points by david927 6 months ago | hide | past | favorite | 14 comments
What are you working on? Any new ideas that you're thinking about?



Working on end-to-end software for renewable installers (solar, batteries, heatpumps, charging). Our goal is to build an operating system for the installers of the future. Check out https://reonic.com


Just stopped working on a basic multiplayer quiz, because the project got me a bit too absorbed.

The frontend is in TypeScript (swc compiler) using web components and no libs. Experience has been good so far.

The quiz is specified in xml that maps one-to-one with the web components, and backed by an xsd. Shell scripts written in C for cross-platform support (as simple as `#!/usr/bin/tcc -run` at the top and chmod +x in Linux (if you ignore the fact that x-platform C is hard, since you've only got libc)).

The backend is in C, compiled with tcc and using wsServer for websockets, protobuf for a binary wire protocol and sqlite for managing game state (enabling the server to crash and continue after restart). Can be compiled on Windows with a win32 pthread layer I extracted from mingw (for tiny c compiler ofcourse).

Which is also why I had to stop myself: My own projects tend to get out of hand with way too many interesting side quests.


I'm working on a puzzle game that started as a Ludum Dare (gamejam) submission - A demo will be out in the coming weeks.

Hazard Pay is a dark puzzler about destroying evidence and leaving no trace - With Sokoban-like mechanics, combine items in unique ways to clean up each lab and load the truck with the remains.

https://smitner.studio/hazardpay


> Hazard Pay

Breaking Bad reference?


Tools to help designers and developers pick accessible sets of colors for UIs and web designs.

I think the reason people end up using inaccessible colors is: the WCAG color contrast rules can be verbose and difficult to get your head around, what contrasts isn't always intuitive, and it's usually a painful manual process to test and edit color pairs to find ones that work together. I'm hoping to help make choosing accessible colors less intimidating and less time consuming.

Nothing to share right now but send me a message via my profile if that sounds interesting for when I have a beta ready. :)


I am working on https://hellotrader.io - A service that allows traders to define their trading strategies without coding. It also automatically backtests the strategies and scan the markets to see if the conditions required for the strategies are met, then proceeds to alert the user.

I started working on this to scratch my own itch, as I disliked monitoring prices all day and wanted to eliminate the fear of missing out on opportunities, as well as remove emotions from the equation.


I've been getting back into some work on a text-based adventure game for GNU/linux (current title Dark Nights Rising) that my wife and I have slowly been building up over the last couple of years as a side project. It has an original story we're working on together, along with an original soundtrack.

It's probably only half-finished still, but it has been a blast to team up with her and knock about some ideas on the weekends.



We just fixed a Collins 51S-1, which had issues on CW and SSB, but not AM. All those tubes to fail and it was one transistor circuit that died. ;-)

Now we're getting a BlueSCSI / SD based HD and a legacy SCSI drive both hooked to a Macintosh Plus with 4 Mb ram.

Tomorrow I'll be working on an expression compiler that outputs a graph of bitwise operations, for the BitGrid.


I built a crawler that crawls over 50k company websites to find the latest remote job openings.

I also started a daily email to send these remote job openings everyday. It’s free to subscribe here: https://bloomberry.com/remote-jobs/


Currently working on refining my storytelling skills (threat intelligence). The goal is to present all the technical findings I come across every now and then in a more relatable manner: https://shorturl.at/dwyNX


i’m building a better fortnite, exploring new technical frontiers in online gaming.

lower latency, higher bandwidth, better gameplay auditing, etc.

it’s so fun to see network degradation or bugs as ingame visuals and instantly understand what’s happening.

currently running my local pc, 1 big aws server, and 99 small aws servers pretending to be other players. with this setup i can loadtest real gameplay as i prepare to launch the first bus with human players!

the simulation demands higher fidelity. it shall be done!


That’s awesome. Good luck !


thanks! it’s incredibly fun and challenging. would be hard to stop.




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