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For very modest definitions of playing. Perhaps it'd be more impressive if they recorded a demo file and let that play back without the realtime overhead? Even so it can only move in forward, back, turn, and fire. And only knows to face away from the wall it's collided with. This is so far below even basic Doom bots that I'd be afraid to call it playing.

The ASCII intermediate interpretation also seems unnecessary and very limiting. But perhaps that's to keep it near realtime, looks like 1 FPS?

And why run on a Mac? Why not a beefy PC with a GPU that can do the calculations faster?

Still, does seem like a fun challenge. Maybe with further tuning or training it can level up




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