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Enough already with retro hardware that reproduces the early 2d games aesthetic. We need to step up the game and make retro hardware that reproduces the early 3d aesthetic.



This is completely my subjective opinion, but I find "early 3D" ugly. In my opinion, pixel art has aged better. In fact, some of it still looks beautiful to me. But early 3D I find almost completely unappealing.

About the only exceptions I can think of are some flightsims like SSI's Flanker (which had very complex graphics for being simply flat-shaded 3D) and the games that emulate this nowadays, like Tiny Combat Arena.


Early 3d generally hasn't aged as well, probably due to extremely low resolution textures and so forth.


The development cost -- of the tooling and the games, let alone hardware! -- is too high. Additionally, 3D games aren't products of their host hardware as much as (older) pixel art games are/were.




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