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In what ways? Maybe there is a chance to change it!



See https://www.lexaloffle.com/picotron.php?page=faq

> Picotron supports PICO-8 style shorthand syntax, almost the whole API, and other compatibility features that make it relatively easy to port PICO-8 cartridges. However, it is not designed to run PICO-8 carts out of the box, because the underlying machinery is quite different. For example, Picotron uses floating point numbers, and so can only approximate PICO-8's fixed point math behaviour.


One of the big differences is that Picotron supports floating point math whereas Pico-8 is all fixed point.


Don't know the details, but apparently "[it's] not designed to run PICO-8 carts out of the box". PICO-8 has a really low resolution, lower than a Game Boy, which makes it a bit difficult to write code in.


That would be really cool and a fitting level of meta if the Picotron could be used to develop PICO-8 games. I guess you could bolt a PICO-8 onto the side of the Picotron like one of those 90s console devkits.




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