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> Indeed. On the flip side they are quite more friendly to open-source, in general,

those are "community-friendly" segfaults I guess, and it's really only a demonstration of how user-hostile NVIDIA is, what with their working HDMI 2.1 support and compilers and runtimes that actually build and run properly... /s

the "open-source so good!" stuff only really only matters when the open-source stack at least gets you across the starting line. When you are having to debug AMD's openCL runtime or compiler and submit patches because it segfaults on the demo code, that is not "engaging the community as a force-multiplier", it's shipping a defective product and fobbing it off on the community to do your job for you.

It's incumbent on AMD to at least get the platform to the starting line, and their failure to do that has been a problem for over a decade at this point.

Also, honestly, even if you submit a patch how long until they break something else? If demo projects don’t even run… they aren’t exactly doing their technical diligence. People seem to love love love the idea of being an ongoing, unpaid employee working on AMD’s tech stack for them, and nvidia is just sitting there with a working product that people don’t like for ideological reasons…

To wit: the segfault/deadlock issues geohot ran into aren’t just a one-off, they’re a whole class of bug that AMD has been fighting for years in ROCm, and they keep coming back. Are you willing to keep fixing that bug every couple months for the rest of your projects life? After they drop support for your hardware in 6 months, are you willing to debug the next AMD platform for them too?




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