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Once you get the hang of it, it becomes pretty simple. Just keep pointed retrograde and you'll probably be fine (assuming you start your final landing burn soon enough).



It's easy when you're playing with a mod that calculates time to suicide burn for you. Otherwise, you'd better overbuild the lander, as you'll need that extra Δv for "pumping the brakes", so to speak.


A KSP mod which requires you to put cameras and altimeters with failure modes on your craft would be...interesting, but probably a lot less fun.


It's called "OhScrap!" for the original one and is how I would describe KSP 2 even after the big science update. I would enjoy it a lot more if they could work on adding some precision to the nav points, and I had forgotten how much I enjoyed auto execute mode from MechJeb(not to mention the porkchop plots), but KSP 2 is at least some fun now.


I’ll wager once we get a handle on it it’ll be routine and simple. But it’s been quite some time since we really tried and the efforts so far again have been pretty minimal and laced with pork.


Like that new Starbucks drink!


Once Starship is able to reliably get to orbit and refuel, the payloads we'll be able to get the moon will increase significantly, and hopefully with high frequency.

Developing custom probes where most of the development+weight is to navigate space and land, May quickly become obsolete.




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