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Alright yeah, I can concur with the packaging of the library so that it would eventually link and be accepted by the App Store which is surprisingly not the same set of requirements. It's just that I didn't completely chalked this up to Swift interop with C specifically but more the fact that multiple things Apple side need some jumping-through-hoops and that's just one of them.

I solved that through importing the dependency with Conan, and having extra steps running afterwards that would perform some quick and dirty lipo, xcodebuild and PlistBuddy stuff. It just wasn't that complicated, and only a few headscratches, but then it'd work and there was no need to touch that again, but situations may vary and I get that it could be painful in some cases.




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