To paraphrase YC/Sama etc. If there is a small grouop of initial users who are obsessively using it and can't get enough of it. Then VP will work and be here to stay. If not, then it is not their time.
So, the question is this. If you know anyone who actually got VP. Are they using it obsessively? I got occulus rift a while ago and so did many of my friends. We bought it but never really used it. Like probably a few times in a year to show friends.
I don't know enough to really say anything with confidence, apart from that if Apple's track record is anything to go by, if any company can get VR-for-work right, I suspect it's them. Not my 10 but I suspect it will be a lot of people's.
Yeah, Not sure you can call “dominating” at having a unique feature that nobody uses. Time will tell but I think Vision Pro will have similar retention issues to other headsets. Fundamental problems still there (weight, vergence accommodation conflict, isolation…)
I'm not trying to come across as vehemently pro Vision Pro here, I'm genuinely not sure if there's a market for this, but like... I really feel the need to say, this is not like any other headset, just, at all.
On the weight front, it's significantly lighter than a Valve Index, by roughly 20%, and that's just the unit I'm pretty sure, the Index has an umbilical cord that is not-insubstantial in mass by itself that dangles off the back of your head, so already the Vision Pro is quite far ahead on comfort.
VAC is of course a factor in any headset and this really comes down to the per-user situation: I personally got my "VR legs" in about thirty minutes way back when I got started, and am able to use full motion movement pretty well now with only minimal vertigo when things go up and down too fast for my brain's liking. However, the VP is going to have a distinct advantage here with it's big complicated camera system that allows it to operate both in VR and in AR, with most applications seeming to live in the latter realm. I think that's going to lend itself to big comfort gains for people who aren't as blessed as me in that regard.
Isolation also is much improved with the VP, what with it employing again, the camera system, and also the fact that the Vision Pro (much like my Valve Index) doesn't cover or obstruct the ears. And you get those weird CG eyes you can plaster on the front of the thing, haha.
Like again, I don't know if this will work out long term, I'm interested to see if it will really. But I see people keep comparing it to other headsets and as a fervent enjoyer of many of these headsets, I really cannot overemphasize how bad that comparison is.
I personally don’t think is significantly better (own all the headsets since DK1) in terms of comfort. In some aspects worse. Yesterday had to change clothes to use the AVP because my pajamas don’t have pockets for the battery pack. Each headset has a different set of annoyances. not sure AVP is net positive in comparison.
Wearing a headset / computer on your face is a cost (vs wearing nothing) that the value prop gotta offset. We’ll see if it is a net positive, worth the tradeoff for a significant amount of people. Previous evidence indicates it isn’t.
Primarily using it for software development. I'm a web dev. I'm on day three of all-day usage (~8hrs, with breaks) and my experience has improved with each day, both in terms of comfort and as I get used to visionOS. I have 10 windows open in front of me right now, including my calendars, Slack, Messages, Spotify (in Safari), ChatGPT, a reference browser for documentation, and a few other odds and ends. My main front and center window is my 4k MacBook Pro 16" screen in 1080p (larger than that and the screen is too large for me or the text too small, but I prefer slightly larger text usually).
I've also used it for reading, watching movies, and reminiscing over old photos. Something I don't think that has really been captured well in reviews is how incredible it is to look at life-size recreations of photos you took on your phone, even plain old 2D ones. There's something really special about seeing a photo at life-size scale wherever you want, even if you technically can achieve this with a massive projector. And that's to say nothing of the bittersweet nostalgic nature of spatial video / photos, which has, if anything, been profoundly understated.
It is not my first headset. Previous to the AVP, I owned Quests 1, 2, and 3, and I experienced the Rift before that. I tried, hard, to work all day in each of the Quests as that was my primary use case for them, but flamed out after a couple of hours every time.
What do you think of the AVP’s potential as a DAM tool, at least for hobbyists? Obviously a Lightroom subscription is way, way cheaper, but it seems like it would be awesome to have a native solution that ties in with iCloud sync and lets you blow up your photos to huge size for side-by-side comparisons.
It does, but you can connect a Bluetooth keyboard, which is what I do.
Or, if you are using virtual desktop, you can use your mouse and keyboard to control VP natively as well. The only drawback is that this may not work if you are on VPN (even if the desktop comes through OK). I'm hoping this is a software issue that will get straightened out soon.
So, the question is this. If you know anyone who actually got VP. Are they using it obsessively? I got occulus rift a while ago and so did many of my friends. We bought it but never really used it. Like probably a few times in a year to show friends.