This post was intended as a source of information for developers who might want to implement vector networks in their own projects.
Back in 2018 I wanted to support vector networks in my animation editor project, but had a really hard time finding information. I didn't have a math or CS background, so just knowing what concepts to Google was somewhat of a brick wall. Googling "vector networks" didn't yield any useful results, because there weren't any resources discussing them (aside from marketing content from Figma). So in writing this post, I wanted to create the resource I needed back then.
This is a nice writeup, but the definition and usage of determinant makes my nails curl.
A determinant is defined for matrices, not for vectors and from the purpse of your article I think you skipped over that part for simplicty/brevity.
But really, introducing it once properly, then going to the more pragmatic definition of yours aknowledging that it is skipping some parts would be so much better for someone not knowing this field in depth. Or just not calling it determinant. And mentioning that determinants show a sort of scale factor of transformation, also for 3D, would be nice to connect to 3D rendering and such.
Since it is meant as intro/tutorial on implementation I would really point into all the right math-relates directions as a reference. Whoever wants, can read or skip those parts.
Back in 2018 I wanted to support vector networks in my animation editor project, but had a really hard time finding information. I didn't have a math or CS background, so just knowing what concepts to Google was somewhat of a brick wall. Googling "vector networks" didn't yield any useful results, because there weren't any resources discussing them (aside from marketing content from Figma). So in writing this post, I wanted to create the resource I needed back then.