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That's great to hear, thank you! And yes, that's exactly the intention, it's a game designed to keep you on your toes.



This is great!.

You know what would be fun, side scrolling mine sweeper - the field just keeps clicking several spots to the left each N seconds revealing new tiles to click - and maybe things like "Bomb Squad" perks that let you survive bomb damage when youre wrong. and whatever other mechanics could be layered into that - if you can get some tower defence mechanism where a shooting tower comes at you and you have to enclose it in toggle spots to kill it.... but it hops a few spots every time the field clicks to the next step... making him hard to catch.

Get bomb squad points every time you get a correct answer, answer so many in a row, get a bomb suit (outlive one bomb). Get more point for the least number of unclicked tiles that expire to the scrolling of the field to the left... if you dont have any un-marked tiles moving through the filed moving click, then you get bomb squad points to next bomb suit.


i have been thinking about using a real city map as a grid. each building and each open space is a block. that would make for some interesting challenges, especially when the blocks are colored like a real map. would fit well with the bomb squad idea. although i would design fictional cities, as a real city might make people feel uncomfortable given real bomb threats happening in some places


This is a really cool idea.

If you have a Fantasy city which is these weird polygons - you could make some great themes on cities - What if you will have creeps coming from Your Occupied side of the map, and you have to identify the snipers in the buildings in order to create a safe pathway throgh the city for your creeps... (tower defense style) as you reveal in a click-through fog-of-war manner, when you reveal swaths of "streets" as you click, it will allw creeps to have a safe or not path - and you have to be able to click a safe path fast enough before youre creeps get sniped...

(now, if you want to make it super controversial with a viral hope; They are refugees attempting to escape a war torn sci-fi city as they are caught in the crossfire of to warring factions... the snipers dont shoot at the refugees, per se, they shoot across the path at eachother, and if the refugees have only that revealed path to run through - they wil get shot, so as long as you keep revealing safe routes, they will follow that, but if they reach fog or a revealed sniper alley, they will still take the sniper alley unless you safely de-fog a safe passage. Sometimes tanks roll down an alley and they will be turned to Student Burgers if they get caught by the tanks...

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You could do a multi-player version, which could be similar to https://GENERALS.io [0]

https://i.imgur.com/cUZ3kW1.png

https://i.imgur.com/k08X89r.png


ahah, wow. I love when someone finds new ways to expand on game mechanics. I'm trying to visualize what you're describing, and I think I see some correctly, and it does sound fun.

That'll make me think, certainly.




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