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And even if they’re not, a lot of games (used to) use Steam’s DRM and then never actually called the extended license check APIs. That’s to say that a lot of times the same “steam_api.dll” that pirated games have may work for a bunch of games.

I found that out a few years ago when I tested out virtualization graphics performance and wanted to avoid installing full Steam every time for my (legally purchased) games.




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