There is a misunderstanding among consumers, be it individuals or corporations, that by purchasing a physical medium you simultaneously purchase a perpetual license. While in gross majority of consumer cases that was true, or at least implied, it certainly was not true in the commercial space where plenty of software was licensed for term. The SaaS model only made that more apparent/transparent.
While I personally loathe the general corporate subscriptionism, it does have its benefits and drawbacks which in most cases can be addressed by market forces. The ultimate pressure on video games publisher's subscriptionism may be to touch the grass.
While I personally loathe the general corporate subscriptionism, it does have its benefits and drawbacks which in most cases can be addressed by market forces. The ultimate pressure on video games publisher's subscriptionism may be to touch the grass.