I'd have found this much more interesting if the animations were rendered in the browser - I would have loved to poke around the code that makes them work.
They're neat looking, but being served videos and not code leaves an itch unscratched.
Also he published some full tutorials that are more conceptual, which you can find here: https://bleuje.com/tutorials/
I found the tutorials had a lot of awesome ideas (like traversing 4d noise for a seamless loop!) which I ended up playing with in my own projects. I don't use processing like he does, but all the tutorials are very easy to understand even if that's not your tool of choice.
True that! Though with Pentium MMX turning on those WinAmp visualizations led to significant drop in system responsiveness that I don't do anything other than watch those visualisations when I turn them on. Simpler, fun times though.
Thanks, appreciate it! I probably would've missed it.
I still use Winamp and Milkdrop2 today and still have like hundreds of my own presets.
Super excited to get into Milkdrop3 now, especially with multiple audio sources and this new "double preset" feature.
I was looking at the source to see if it was randomly generated or randomly selected from pre-generated animations (it is the latter) and saw this odd anyalytics tag:
Script blocked by Cloudflare, check the site yourself.
And I have a few questions.
1. It requests the script from Google unconditionally.
2. `doNotTrack` is just hardcoded to false. My browser sends the header, so it isn't server-inserted (at least not in a way that works).
Indeed, all those animations are pre-rendered videos embedded in the page, which are then randomly selected. I find shadertoy [1] really impressive, given that those animations are calculated/rendered in real-time.
A while ago after being impressed by shadertoy I've built a website (now offline) with a shader as a background using Tree.js [2]. The website was showing caustics - constantly-changing ridges of light produced on the bottom of the pool/lake/sea when light passes through the waves (similar to [3]). People visiting it were always assuming those are pre-rendered videos and were genuinely surprised that their N-years old phone is capable of running that shader in real-time flawlessly.
Of course this has all kinds of different animations, but it reminds me of Electric Sheep, a really cool fractal flame screensaver. You install it locally and can upvote/downvote different "sheep" to your liking
Since no one else asked... how is this done? Are there any specialized programs for this sort of graphical/visual programming? Or is this just a bunch of Python scripts using 3D/math/plot libs?
The site actually has some tutorials for creating these sorts of animations with a specific focus on perfectly looping gifs [1]. Looks like it's all done with Processing [2].
Wow this is suprisingly accessible! How are people incorporating this aside from screensaver? That high contrast LCD screen from playdate would make a brilliant frame for these animations.
There are specialized programs, but there are also languages like Processing that are often used for computer art. Not sure what was used for these, however.
If you right click on desktop and choose your browser's version of "show controls" it gives a nice sense of the loop points ... some of them are insanely short!
Looking at this, I could see it being in some kind of movie as this thing that is hypnotizing the locale populace to do the bidding of some evil mastermind.
"Don't look at it, here, use these"
"Damn, we've arrived too late, he's too far gone"
"We'll have to resync the server's mainframe database to reroute the traffic so that it stops the flow of tcp's"
Edit: also the wormhole one needs the Dr Who theme music.
Weird, yesterday I tried to text this link to some relatives and it never showed up. We've tried a few variations and it seems every group message we send containing a bleuje . com link is blocked. I guess there's a filter somewhere...? (Android Messages using T-Mobile)
Technically you can (licensing though needs to be checked). Just check/inspect the code of the page, look for video tag and see the source url, e.g. [0]
P.S. You can even check out how author's animations increase in complexity over time by changing year and month manually (or finding the full list of videos in one of the js files). Great work!
Reminds me of David Szakaly (davidope), who has a similar style in a lot of his loops. Can be searched for, but it seems like he's primarily active on Instagram, where the videos cannot be watched unless logged in.
Woaaw, amazing work.
At some point I struggled with the dilemma:
* clicking to discover a new animation
* spending all my life contempling the current one
They're neat looking, but being served videos and not code leaves an itch unscratched.