I could imagine a hybrid approach of doing the environment with this but other things rasterized as normal and comp'd on top
The big problem though is that the workflow/format is completely different from how current 3D games work so you'd need a lot of custom engine work
I think we'll see some experimental games in the next few years
I could imagine a hybrid approach of doing the environment with this but other things rasterized as normal and comp'd on top
The big problem though is that the workflow/format is completely different from how current 3D games work so you'd need a lot of custom engine work
I think we'll see some experimental games in the next few years