But Unreal is not tooling. It’s a game engine. It has physics and rendering and audio and networking. Unreal is not a competitor.
You cannot possibly expect an LLM to be spitting out a AAA competitive engine on top of a great game built with it. If you really want to achieve that level of sophistication then you should probably be building on top of unreal tbh. It’s a huuuuge undertaking. And the AI driven asset store side of things feels like it’s very separate to me
We're not looking at spitting out a AAA game engine. Our goal is more to lower the barrier to entry, for both assets and code. So, yes that means that to start with, the games created may not be AAA quality (ok that's a bit of an understatement). But the same has been said about Roblox. With time, the games will improve. And enabling everyone to create games will surely unleash more creativity.
And who can say what could be achieved in a few years?
The same has been said about Roblox but you’re also not producing Roblox quality games. And Roblox loses a billion dollars a year.
I mean I’m not trying to be a dick and I get that you’re just starting here but I don’t get the sense that the team understands what’s required to ship a game.
You should not show the content on “trending”. You should show something you have made with your tools that you are happy to call a fun game that is shippable and buildable with your tools as promised.
For example, 1D Pac-Man as featured here. Can you build a clone of that game?
You should definitely try our platform and build that 1D PacMan. I've seen users creating clones of snake, asteroids or space invaders. So PacMan should be achievable.
You cannot possibly expect an LLM to be spitting out a AAA competitive engine on top of a great game built with it. If you really want to achieve that level of sophistication then you should probably be building on top of unreal tbh. It’s a huuuuge undertaking. And the AI driven asset store side of things feels like it’s very separate to me