I love Dreams. They made really interesting technical choices and this helped them lowering the barrier for creating 3d models (not sure their system is more versatile than their competitors though).
We aim at doing the same thing by using AI but we want our users to have far more freedom of the types of games they want to create. This is why we do not limit ourselves to asset generation but want to apply AI to the game mechanisms.
> way more versatile compared to Minecraft, Roblox etc.
Sounds like you're conflating things. Minecraft is a game but Roblox is a platform for building games and I don't think it's any less versatile than Dreams.
Here's some dream games made by kids: https://www.youtube.com/watch?v=rezzjJ4NtK0
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I've also built a simpler version of this near Christmas holidays. It's very fun to code this kind of stuff.
Here's the demo: https://resurrect.ing/
Difference being mine is to build small tools instead of games.