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Why would you be unable to compete? The matchmaking system will still put you against users on a similar level to yourself. Whether they're your level through cheats or natively doesn't matter.

A player playing cs go at 1280×720 at 30 ps on a ball mouse will always loose to one on playing at 2560×1440 240fps with a high-quality mouse.

Now there's one more dimension of unfairness. But who cares? You're still going to be winning ~51% of the time, that's why matchmaking systems exist.




> Now there's one more dimension of unfairness. But who cares? You're still going to be winning ~51% of the time, that's why matchmaking systems exist

No. That's not how it's going to work. You'll lose 100% games against cheaters Elo and then win 80% (or similar) against lower-level players you get matched against because your Elo goes down due to cheaters. Overall yeah, you might end up with a 50% win rate but that doesn't really matter.

Of course that would be more pronounced in RTS or other 1v1 or team games with small number of players (then again nobody would play them anymore because it would just be waste of time, when you're matched against a cheater because you'll be forced to waste X min before you figure that out).


You don't seem to understand the situation, and I'm unsure why.

If your anticheat prevents any superhuman reactions, you'll have cheaters that will be indistinguishable from the top human players.

How often do the top human players ruin your gameplay experience as an average player today?

Why would it be any different with cheaters indistinguishable from the top humans?

Matchmaking will just give cheaters a relatively high ELO so that the highest ranked matches will be cheaters playing against each other with a few of the top human players thrown into it, competing at the same level.

While for the average player, nothing will change.




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