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Actually, I'm the primary developer of the library (I work with hcatlin). Large Sass projects can take a long time to compile (more than several seconds), so the performance increase should not be dismissed. Also, providing a C/C++ library makes it easier to embed Sass in other languages and platforms.



Are there plans to e.g. make the Sass gem we all use take advantage of this native code? That is, will I one day do a `bundle update` and be rewarded with speedy asset compilation?


There's a proof-of-concept Ruby gem, which will mature as libsass matures.

https://github.com/hcatlin/sassc-ruby




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