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They are a constant sources of bugs, but it's not really an architecture matter.



It is because that's literally an architectural choice which prevents you from easily moving out a module from your "monolith" to another machine on the network, and causes the bugs.

The language & memory architecture... are an architecture matter.


Yes, but not necessarily: with rust you can put stuff on the heap yet it's still ownership-checked just like the stack is scoped in other languages. Conceptually I mean.


I dont think so, at least in C#




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