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It's true. Name me an iPhone model that shipped at a hardware loss, then name me a modern console that hit shelves making a profit. You can't; iPhones don't ship at a loss. Not on day one, not on day one-hundred, not ever. It's not necessarily a knock against Apple's business model, but it is a fact of the modern market; iPhone hardware margins are extreme. They do not correlate with the profit margins of modern consoles, even later-on in their lifespan.

Despite being someone who wants consoles to be a more open platform, it's trivial to see why they have an argument and Apple doesn't. Apple is a hardware company using their de-facto software control to bolster profits and prevent competition. Sony, Microsoft and Nintendo are essentially software companies, selling DRM-enabled clients to ensure their continued profitability. It's up to the court to make a ruling, but I have a hard time believing consoles are any more relevant than Blu-Ray players or Nespresso machines.




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