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> I can imagine it's a very lengthy iterative process

Yes. I think that's where it really matters to have something out in the world, even if it doesn't cover the full spectrum, so they get feedback on what sticks and what doesn't. Sure they can make the round of disabled people in their vicinity, and get some help for those wanting to engage with the dev process, but that can't be comparable to real world users actually getting their hands on a product.

On Sony's priorities, they've made so much research on input I hope they find a way to merge the two and have the feedback from one side help the development of the other "traditional" methods. Some games had custom controllers basically purpose built, so they're not strangers to doing stuff that doesn't scale that much either.




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