Super interesting work. Do you have thoughts how to leverage this to create a deck builder AI that would also simulate games? The major problem here is that the search space for MTG is amazingly vast.
I've seen this effort previously, pretty exciting stuff:
I've definitely thought about this problem and think it's in the range of 'feasible', but it would be pretty slow and expensive given how much context you need to provide a model for it to be able to reason about the game state. Worth trying though!
Yeah, that surprised me too, given that https://github.com/magefree/mage is open source and pretty actively developed.
But watching the rest of the video it looks like his implementation only needed to support <20 different cards that he picked, so the limited rule set he needed might have been easy enough to write.
I've seen this effort previously, pretty exciting stuff:
https://www.youtube.com/watch?v=Xq4T44EvPvo