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Super interesting work. Do you have thoughts how to leverage this to create a deck builder AI that would also simulate games? The major problem here is that the search space for MTG is amazingly vast.

I've seen this effort previously, pretty exciting stuff:

https://www.youtube.com/watch?v=Xq4T44EvPvo




I've definitely thought about this problem and think it's in the range of 'feasible', but it would be pretty slow and expensive given how much context you need to provide a model for it to be able to reason about the game state. Worth trying though!


> https://www.youtube.com/watch?v=Xq4T44EvPvo

Why would he need to write a game simulator from scratch?

Surely there are OSS versions which are "good enough" ?

(disclosure: not a MtG expert)


Yeah, that surprised me too, given that https://github.com/magefree/mage is open source and pretty actively developed. But watching the rest of the video it looks like his implementation only needed to support <20 different cards that he picked, so the limited rule set he needed might have been easy enough to write.




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