A major issue with motion interpolation is that it can’t be perfect, and is often far from it. The implementation on many TVs is jarring, you’ll see super-smooth motion while an object is moving a slow or medium speed, but as soon as the patch of pixels that it’s tracking goes really fast, it assumes the patches are distinct, and the motion will be juddery. Individual objects switching from high-framerate to low in the span of a half-second is quite noticeable to my eyes, but I admit that most people around me don’t seem to care.
Maybe one day the real-time implementation will be good enough, but I find that it’s shockingly bad most of the time.
Maybe one day the real-time implementation will be good enough, but I find that it’s shockingly bad most of the time.