One of the first programs I ever wrote was a BASIC game called 'orbit' which simulated docking with other space ships and satellites in orbit. No graphics other than things like closing speed and distance from target, sort of like the old Lunar program at the time.
One of the things that always got people thinking it was 'broken' was that you had to slow down to catch up, basically by slowing you moved to a lower orbit and moved faster relative to an object in a higher orbit, and then you went to a higher orbit to slow down (accelerating).
One of the first programs I ever wrote was a BASIC game called 'orbit' which simulated docking with other space ships and satellites in orbit. No graphics other than things like closing speed and distance from target, sort of like the old Lunar program at the time.
One of the things that always got people thinking it was 'broken' was that you had to slow down to catch up, basically by slowing you moved to a lower orbit and moved faster relative to an object in a higher orbit, and then you went to a higher orbit to slow down (accelerating).