Everything procedural in nature essentially reflects the design philosophy of the creator: that's a fundamental restriction on the Holodeck. The generative approach is actually creatively less productive than a chaos function, because chaos is known to produce interesting long-run patterns, while generative acts more like an interpolation on existing patterns.
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Everything procedural in nature essentially reflects the design philosophy of the creator: that's a fundamental restriction on the Holodeck. The generative approach is actually creatively less productive than a chaos function, because chaos is known to produce interesting long-run patterns, while generative acts more like an interpolation on existing patterns.