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UCSC EIS was doing some work on this kind of thing over the past decade:

https://eis.ucsc.edu/

Everything procedural in nature essentially reflects the design philosophy of the creator: that's a fundamental restriction on the Holodeck. The generative approach is actually creatively less productive than a chaos function, because chaos is known to produce interesting long-run patterns, while generative acts more like an interpolation on existing patterns.




Very cool, thanks for sharing!




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