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Dan Piponi (a.k.a. SIGFPE)[0] wrote a shader[1] that paints its own source code.

I don't think he published the code, because it was written for Renderman shaders at ILM, though.

His blog is a must read if you're mathematically inclined.

[0] http://blog.sigfpe.com/

[1] http://homepage.mac.com/sigfpe/SRTX2008.pdf




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