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VC++ nearly exclusively. Some GCC'ers, but that's it, really. There's some more recent demos written in, say, Python, Java and C#, but they're pretty exceptional.

Demoscene is also nearly entirely Windows-only. It's a good platform for games, and thus for demos. Plus, culturally, demos are about as closed-source as you can get, so there's this natural repellent force between the hardcore Linux zealots and the hardcore demoscene geeks.




Exactly

VC++ is much easier to work with than GCC on Windows (and I'm not talking only IDE but API support, debugging, binary size, etc)

Also, video driver support is best on Windows.

But of course, demos are made for Linux/OSX as well. You can try them on Wine as well under Linux, it's worth a shot.


The demoscene for Linux never really took off. Most of the demos I've seen were ports of existing ones.


> Demoscene is also nearly entirely Windows-only.

Pardon, I meant the PC Demoscene. Don't want angry C64 demosceners here.




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