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Dont worry, gaming on mac is not a thing so that’s out of the question anyway - apple products are too low spec for it.

There is some gui software that would be nice to run on linux, but none mase by apple.




There's been some recent big budget games compiled for Apple Silicon; Lies of P and Baldur's Gate 3 come to mind. Of course, that's just a tiny fraction of big budget games and I haven't actually played any of them to know how good the experience is.


I've been playing BG3 on an m1 Mac mini and it's surprisingly good. I haven't bothered loading it on my big-GPU gaming PC to compare, but that alone says something.

(I'm in no way a serious gamer, so there may be plenty of things I overlook)


It's nice when it works, but papercuts still degrade the experience. The M-series chips are really impressive when they get a chance to stretch their legs. It feels like we're still in the chicken-and-egg phase though. I don't foresee that changing unless Apple dumps a ton of money to incentivize publishers to port to Mac, or they do what Valve did and make their own equivalent of Proton - aimed at developers. The licensing on GPTK kinda kills that though.


I would natively expect those to mostly have Windows versions that work with WINE already.

Edit: Oh, it might be better if you want an ARM native binary.




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