>Gave a look into Godot, find out the engine is deeply integrated with some custom scripting language that leads to performance issues
>Godot API is designed around GDScript: This is also not true. In fact, until Godot 4.1, typed GDScript did calls via "ptrcall" syntax, and the argument encoding was a bottleneck. As a result, we created a special path for GDScript to call more efficiently. [0]
>Godot API is designed around GDScript: This is also not true. In fact, until Godot 4.1, typed GDScript did calls via "ptrcall" syntax, and the argument encoding was a bottleneck. As a result, we created a special path for GDScript to call more efficiently. [0]
[0] https://gist.github.com/reduz/cb05fe96079e46785f08a79ec3b0ef...
I don't have to write anything new, since you didn't bother to write anything new either.